
Silent Hill f: The Japanese Horror Growing Among the Flowers When we see flowers in a horror game, we usually expect to see something safe, beautiful, or fragile. Silent Hill f uses exactly this expectation to disturb...
Read More
Brands Are No Longer Designing Websites, But the Digital World Once upon a time, when a website was mentioned, a fairly simple structure came to mind: home page, about us, services, contact and maybe a few references....
Read More
Kitsch Is Cool Again For a while, the rules of good design seemed pretty clear. The grid had to be smooth, colors had to work harmoniously with each other, typography had to be used in a controlled manner, spacing had...
Read More
Where Graphic Design, Cinema and Horror Meet in the Same Story Some games try to look cinematic. Alan Wake 2, on the other hand, instead of separating cinema, television, graphic design, theater and video games from e...
Read More
GTA 6 Became a Phenomenon Before It Was Released Design, Leaks and Rockstar's Battle for Control Can a game become a cultural phenomenon before it's even released? We have known the answer to this question for G...
Read More
Death Stranding: Engineering the Void Is it bad design to walk for miles in a video game and encounter nothing? Death Stranding gives a very bold answer to this question: No. Nothing can also be part of the design ...
Read More
Clair Obscur: Expedition 33 The Dark and Fascinating Rebirth of the Belle Époque Some games tell you what genre they are from the first minute. Others invite the player to first look at his world, notice the detail...
Read More
Where Brutalism Becomes a Video Game In some games, the setting is just a backdrop. The characters carry the story, and the buildings and rooms are the scenes that connect them. Control completely reverses this relati...
Read More
How a Video Game Reimagined the American West It's one thing to make the world of a video game look realistic, but it's another thing to make the player believe that that world actually exists. Red Dead Redemption ...
Read More
The Art Deco World of BioShock What makes a city unforgettable? Is it the architecture, the lighting, the signs, the advertisements, or the idea that that city represents? BioShock is one of the rare video games wh...
Read More