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Kitsch Is Cool Again
Nur OğuzNur Oğuz

Kitsch Is Cool Again

Kitsch Is Cool Again For a while, the rules of good design seemed pretty clear. The grid had to be smooth, colors had to work harmoniously with each other, typography had to be used in a controlled manner, spacing had...

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Where Graphic Design, Cinema and Horror Meet in the Same Story
Nur OğuzNur Oğuz

Where Graphic Design, Cinema and Horror Meet in the Same Story

Where Graphic Design, Cinema and Horror Meet in the Same Story Some games try to look cinematic. Alan Wake 2, on the other hand, instead of separating cinema, television, graphic design, theater and video games from e...

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GTA 6 Became a Phenomenon Before It Was Released
Nur OğuzNur Oğuz

GTA 6 Became a Phenomenon Before It Was Released

GTA 6 Became a Phenomenon Before It Was Released Design, Leaks and Rockstar's Battle for Control Can a game become a cultural phenomenon before it's even released? We have known the answer to this question for G...

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Death Stranding: Engineering the Void
Nur OğuzNur Oğuz

Death Stranding: Engineering the Void

Death Stranding: Engineering the Void Is it bad design to walk for miles in a video game and encounter nothing? Death Stranding gives a very bold answer to this question: No. Nothing can also be part of the design ...

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Clair Obscur: Expedition 33
Nur OğuzNur Oğuz

Clair Obscur: Expedition 33

Clair Obscur: Expedition 33 The Dark and Fascinating Rebirth of the Belle Époque Some games tell you what genre they are from the first minute. Others invite the player to first look at his world, notice the detail...

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Where Brutalism Becomes a Video Game
Nur OğuzNur Oğuz

Where Brutalism Becomes a Video Game

Where Brutalism Becomes a Video Game In some games, the setting is just a backdrop. The characters carry the story, and the buildings and rooms are the scenes that connect them. Control completely reverses this relati...

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How a Video Game Reimagined the American West
Nur OğuzNur Oğuz

How a Video Game Reimagined the American West

How a Video Game Reimagined the American West It's one thing to make the world of a video game look realistic, but it's another thing to make the player believe that that world actually exists. Red Dead Redemption ...

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The Art Deco World of BioShock
Nur OğuzNur Oğuz

The Art Deco World of BioShock

The Art Deco World of BioShock What makes a city unforgettable? Is it the architecture, the lighting, the signs, the advertisements, or the idea that that city represents? BioShock is one of the rare video games wh...

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2026 Artificial Intelligence Guide
Nur OğuzNur Oğuz

2026 Artificial Intelligence Guide

2026 Artificial Intelligence Guide Artificial intelligence tools are no longer confined to a single area. From copywriting to visual design, video production to coding, social media to SEO, there is a different AI sol...

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What Can Designers Learn from Wes Anderson's Obsession with Symmetry?
Nur OğuzNur Oğuz

What Can Designers Learn from Wes Anderson's Obsession with Symmetry?

You recognize some directors from the first scene. Even before the credits start, you can understand who the film belongs to by looking at the camera placement, the use of colors or the position of the characters in t...

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